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authorShipwreckt <me@shipwreckt.co.uk>2025-10-31 20:02:14 +0000
committerShipwreckt <me@shipwreckt.co.uk>2025-10-31 20:02:14 +0000
commit7a52ddeba2a68388b544f529d2d92104420f77b0 (patch)
tree15ddd47457a2cb4a96060747437d36474e4f6b4e /node_modules/acorn-walk/dist
parent53d6ae2b5568437afa5e4995580a3fb679b7b91b (diff)
Changed from static to 11ty!
Diffstat (limited to 'node_modules/acorn-walk/dist')
-rw-r--r--node_modules/acorn-walk/dist/walk.d.mts177
-rw-r--r--node_modules/acorn-walk/dist/walk.d.ts177
-rw-r--r--node_modules/acorn-walk/dist/walk.js455
-rw-r--r--node_modules/acorn-walk/dist/walk.mjs437
4 files changed, 1246 insertions, 0 deletions
diff --git a/node_modules/acorn-walk/dist/walk.d.mts b/node_modules/acorn-walk/dist/walk.d.mts
new file mode 100644
index 0000000..e07a6af
--- /dev/null
+++ b/node_modules/acorn-walk/dist/walk.d.mts
@@ -0,0 +1,177 @@
+import * as acorn from "acorn"
+
+export type FullWalkerCallback<TState> = (
+ node: acorn.Node,
+ state: TState,
+ type: string
+) => void
+
+export type FullAncestorWalkerCallback<TState> = (
+ node: acorn.Node,
+ state: TState,
+ ancestors: acorn.Node[],
+ type: string
+) => void
+
+type AggregateType = {
+ Expression: acorn.Expression,
+ Statement: acorn.Statement,
+ Function: acorn.Function,
+ Class: acorn.Class,
+ Pattern: acorn.Pattern,
+ ForInit: acorn.VariableDeclaration | acorn.Expression
+}
+
+export type SimpleVisitors<TState> = {
+ [type in acorn.AnyNode["type"]]?: (node: Extract<acorn.AnyNode, { type: type }>, state: TState) => void
+} & {
+ [type in keyof AggregateType]?: (node: AggregateType[type], state: TState) => void
+}
+
+export type AncestorVisitors<TState> = {
+ [type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, ancestors: acorn.Node[]
+) => void
+} & {
+ [type in keyof AggregateType]?: (node: AggregateType[type], state: TState, ancestors: acorn.Node[]) => void
+}
+
+export type WalkerCallback<TState> = (node: acorn.Node, state: TState) => void
+
+export type RecursiveVisitors<TState> = {
+ [type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, callback: WalkerCallback<TState>) => void
+} & {
+ [type in keyof AggregateType]?: (node: AggregateType[type], state: TState, callback: WalkerCallback<TState>) => void
+}
+
+export type FindPredicate = (type: string, node: acorn.Node) => boolean
+
+export interface Found<TState> {
+ node: acorn.Node,
+ state: TState
+}
+
+/**
+ * does a 'simple' walk over a tree
+ * @param node the AST node to walk
+ * @param visitors an object with properties whose names correspond to node types in the {@link https://github.com/estree/estree | ESTree spec}. The properties should contain functions that will be called with the node object and, if applicable the state at that point.
+ * @param base a walker algorithm
+ * @param state a start state. The default walker will simply visit all statements and expressions and not produce a meaningful state. (An example of a use of state is to track scope at each point in the tree.)
+ */
+export function simple<TState>(
+ node: acorn.Node,
+ visitors: SimpleVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): void
+
+/**
+ * does a 'simple' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
+ * @param node
+ * @param visitors
+ * @param base
+ * @param state
+ */
+export function ancestor<TState>(
+ node: acorn.Node,
+ visitors: AncestorVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void
+
+/**
+ * does a 'recursive' walk, where the walker functions are responsible for continuing the walk on the child nodes of their target node.
+ * @param node
+ * @param state the start state
+ * @param functions contain an object that maps node types to walker functions
+ * @param base provides the fallback walker functions for node types that aren't handled in the {@link functions} object. If not given, the default walkers will be used.
+ */
+export function recursive<TState>(
+ node: acorn.Node,
+ state: TState,
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+): void
+
+/**
+ * does a 'full' walk over a tree, calling the {@link callback} with the arguments (node, state, type) for each node
+ * @param node
+ * @param callback
+ * @param base
+ * @param state
+ */
+export function full<TState>(
+ node: acorn.Node,
+ callback: FullWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): void
+
+/**
+ * does a 'full' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
+ * @param node
+ * @param callback
+ * @param base
+ * @param state
+ */
+export function fullAncestor<TState>(
+ node: acorn.Node,
+ callback: FullAncestorWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): void
+
+/**
+ * builds a new walker object by using the walker functions in {@link functions} and filling in the missing ones by taking defaults from {@link base}.
+ * @param functions
+ * @param base
+ */
+export function make<TState>(
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+): RecursiveVisitors<TState>
+
+/**
+ * tries to locate a node in a tree at the given start and/or end offsets, which satisfies the predicate test. {@link start} and {@link end} can be either `null` (as wildcard) or a `number`. {@link test} may be a string (indicating a node type) or a function that takes (nodeType, node) arguments and returns a boolean indicating whether this node is interesting. {@link base} and {@link state} are optional, and can be used to specify a custom walker. Nodes are tested from inner to outer, so if two nodes match the boundaries, the inner one will be preferred.
+ * @param node
+ * @param start
+ * @param end
+ * @param type
+ * @param base
+ * @param state
+ */
+export function findNodeAt<TState>(
+ node: acorn.Node,
+ start: number | undefined,
+ end?: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): Found<TState> | undefined
+
+/**
+ * like {@link findNodeAt}, but will match any node that exists 'around' (spanning) the given position.
+ * @param node
+ * @param start
+ * @param type
+ * @param base
+ * @param state
+ */
+export function findNodeAround<TState>(
+ node: acorn.Node,
+ start: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): Found<TState> | undefined
+
+/**
+ * Find the outermost matching node after a given position.
+ */
+export const findNodeAfter: typeof findNodeAround
+
+/**
+ * Find the outermost matching node before a given position.
+ */
+export const findNodeBefore: typeof findNodeAround
+
+export const base: RecursiveVisitors<any>
diff --git a/node_modules/acorn-walk/dist/walk.d.ts b/node_modules/acorn-walk/dist/walk.d.ts
new file mode 100644
index 0000000..e07a6af
--- /dev/null
+++ b/node_modules/acorn-walk/dist/walk.d.ts
@@ -0,0 +1,177 @@
+import * as acorn from "acorn"
+
+export type FullWalkerCallback<TState> = (
+ node: acorn.Node,
+ state: TState,
+ type: string
+) => void
+
+export type FullAncestorWalkerCallback<TState> = (
+ node: acorn.Node,
+ state: TState,
+ ancestors: acorn.Node[],
+ type: string
+) => void
+
+type AggregateType = {
+ Expression: acorn.Expression,
+ Statement: acorn.Statement,
+ Function: acorn.Function,
+ Class: acorn.Class,
+ Pattern: acorn.Pattern,
+ ForInit: acorn.VariableDeclaration | acorn.Expression
+}
+
+export type SimpleVisitors<TState> = {
+ [type in acorn.AnyNode["type"]]?: (node: Extract<acorn.AnyNode, { type: type }>, state: TState) => void
+} & {
+ [type in keyof AggregateType]?: (node: AggregateType[type], state: TState) => void
+}
+
+export type AncestorVisitors<TState> = {
+ [type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, ancestors: acorn.Node[]
+) => void
+} & {
+ [type in keyof AggregateType]?: (node: AggregateType[type], state: TState, ancestors: acorn.Node[]) => void
+}
+
+export type WalkerCallback<TState> = (node: acorn.Node, state: TState) => void
+
+export type RecursiveVisitors<TState> = {
+ [type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, callback: WalkerCallback<TState>) => void
+} & {
+ [type in keyof AggregateType]?: (node: AggregateType[type], state: TState, callback: WalkerCallback<TState>) => void
+}
+
+export type FindPredicate = (type: string, node: acorn.Node) => boolean
+
+export interface Found<TState> {
+ node: acorn.Node,
+ state: TState
+}
+
+/**
+ * does a 'simple' walk over a tree
+ * @param node the AST node to walk
+ * @param visitors an object with properties whose names correspond to node types in the {@link https://github.com/estree/estree | ESTree spec}. The properties should contain functions that will be called with the node object and, if applicable the state at that point.
+ * @param base a walker algorithm
+ * @param state a start state. The default walker will simply visit all statements and expressions and not produce a meaningful state. (An example of a use of state is to track scope at each point in the tree.)
+ */
+export function simple<TState>(
+ node: acorn.Node,
+ visitors: SimpleVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): void
+
+/**
+ * does a 'simple' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
+ * @param node
+ * @param visitors
+ * @param base
+ * @param state
+ */
+export function ancestor<TState>(
+ node: acorn.Node,
+ visitors: AncestorVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void
+
+/**
+ * does a 'recursive' walk, where the walker functions are responsible for continuing the walk on the child nodes of their target node.
+ * @param node
+ * @param state the start state
+ * @param functions contain an object that maps node types to walker functions
+ * @param base provides the fallback walker functions for node types that aren't handled in the {@link functions} object. If not given, the default walkers will be used.
+ */
+export function recursive<TState>(
+ node: acorn.Node,
+ state: TState,
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+): void
+
+/**
+ * does a 'full' walk over a tree, calling the {@link callback} with the arguments (node, state, type) for each node
+ * @param node
+ * @param callback
+ * @param base
+ * @param state
+ */
+export function full<TState>(
+ node: acorn.Node,
+ callback: FullWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): void
+
+/**
+ * does a 'full' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
+ * @param node
+ * @param callback
+ * @param base
+ * @param state
+ */
+export function fullAncestor<TState>(
+ node: acorn.Node,
+ callback: FullAncestorWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): void
+
+/**
+ * builds a new walker object by using the walker functions in {@link functions} and filling in the missing ones by taking defaults from {@link base}.
+ * @param functions
+ * @param base
+ */
+export function make<TState>(
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+): RecursiveVisitors<TState>
+
+/**
+ * tries to locate a node in a tree at the given start and/or end offsets, which satisfies the predicate test. {@link start} and {@link end} can be either `null` (as wildcard) or a `number`. {@link test} may be a string (indicating a node type) or a function that takes (nodeType, node) arguments and returns a boolean indicating whether this node is interesting. {@link base} and {@link state} are optional, and can be used to specify a custom walker. Nodes are tested from inner to outer, so if two nodes match the boundaries, the inner one will be preferred.
+ * @param node
+ * @param start
+ * @param end
+ * @param type
+ * @param base
+ * @param state
+ */
+export function findNodeAt<TState>(
+ node: acorn.Node,
+ start: number | undefined,
+ end?: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): Found<TState> | undefined
+
+/**
+ * like {@link findNodeAt}, but will match any node that exists 'around' (spanning) the given position.
+ * @param node
+ * @param start
+ * @param type
+ * @param base
+ * @param state
+ */
+export function findNodeAround<TState>(
+ node: acorn.Node,
+ start: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+): Found<TState> | undefined
+
+/**
+ * Find the outermost matching node after a given position.
+ */
+export const findNodeAfter: typeof findNodeAround
+
+/**
+ * Find the outermost matching node before a given position.
+ */
+export const findNodeBefore: typeof findNodeAround
+
+export const base: RecursiveVisitors<any>
diff --git a/node_modules/acorn-walk/dist/walk.js b/node_modules/acorn-walk/dist/walk.js
new file mode 100644
index 0000000..40b7aa1
--- /dev/null
+++ b/node_modules/acorn-walk/dist/walk.js
@@ -0,0 +1,455 @@
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.acorn = global.acorn || {}, global.acorn.walk = {})));
+})(this, (function (exports) { 'use strict';
+
+ // AST walker module for ESTree compatible trees
+
+ // A simple walk is one where you simply specify callbacks to be
+ // called on specific nodes. The last two arguments are optional. A
+ // simple use would be
+ //
+ // walk.simple(myTree, {
+ // Expression: function(node) { ... }
+ // });
+ //
+ // to do something with all expressions. All ESTree node types
+ // can be used to identify node types, as well as Expression and
+ // Statement, which denote categories of nodes.
+ //
+ // The base argument can be used to pass a custom (recursive)
+ // walker, and state can be used to give this walked an initial
+ // state.
+
+ function simple(node, visitors, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (visitors[type]) { visitors[type](node, st); }
+ })(node, state, override);
+ }
+
+ // An ancestor walk keeps an array of ancestor nodes (including the
+ // current node) and passes them to the callback as third parameter
+ // (and also as state parameter when no other state is present).
+ function ancestor(node, visitors, baseVisitor, state, override) {
+ var ancestors = [];
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (visitors[type]) { visitors[type](node, st || ancestors, ancestors); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state, override);
+ }
+
+ // A recursive walk is one where your functions override the default
+ // walkers. They can modify and replace the state parameter that's
+ // threaded through the walk, and can opt how and whether to walk
+ // their child nodes (by calling their third argument on these
+ // nodes).
+ function recursive(node, state, funcs, baseVisitor, override) {
+ var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+ }
+
+ function makeTest(test) {
+ if (typeof test === "string")
+ { return function (type) { return type === test; } }
+ else if (!test)
+ { return function () { return true; } }
+ else
+ { return test }
+ }
+
+ var Found = function Found(node, state) { this.node = node; this.state = state; };
+
+ // A full walk triggers the callback on each node
+ function full(node, callback, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var last
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (last !== node) {
+ callback(node, st, type);
+ last = node;
+ }
+ })(node, state, override);
+ }
+
+ // An fullAncestor walk is like an ancestor walk, but triggers
+ // the callback on each node
+ function fullAncestor(node, callback, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var ancestors = [], last
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (last !== node) {
+ callback(node, st || ancestors, ancestors, type);
+ last = node;
+ }
+ if (isNew) { ancestors.pop(); }
+ })(node, state);
+ }
+
+ // Find a node with a given start, end, and type (all are optional,
+ // null can be used as wildcard). Returns a {node, state} object, or
+ // undefined when it doesn't find a matching node.
+ function findNodeAt(node, start, end, test, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ test = makeTest(test);
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ { baseVisitor[type](node, st, c); }
+ if ((start == null || node.start === start) &&
+ (end == null || node.end === end) &&
+ test(type, node))
+ { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the innermost node of a given type that contains the given
+ // position. Interface similar to findNodeAt.
+ function findNodeAround(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) { return }
+ baseVisitor[type](node, st, c);
+ if (test(type, node)) { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the outermost matching node after a given position.
+ function findNodeAfter(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ if (node.end < pos) { return }
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the outermost matching node before a given position.
+ function findNodeBefore(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) { return }
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ { max = new Found(node, st); }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ return max
+ }
+
+ // Used to create a custom walker. Will fill in all missing node
+ // type properties with the defaults.
+ function make(funcs, baseVisitor) {
+ var visitor = Object.create(baseVisitor || base);
+ for (var type in funcs) { visitor[type] = funcs[type]; }
+ return visitor
+ }
+
+ function skipThrough(node, st, c) { c(node, st); }
+ function ignore(_node, _st, _c) {}
+
+ // Node walkers.
+
+ var base = {};
+
+ base.Program = base.BlockStatement = base.StaticBlock = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var stmt = list[i];
+
+ c(stmt, st, "Statement");
+ }
+ };
+ base.Statement = skipThrough;
+ base.EmptyStatement = ignore;
+ base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); };
+ base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) { c(node.alternate, st, "Statement"); }
+ };
+ base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
+ base.BreakStatement = base.ContinueStatement = ignore;
+ base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i = 0, list = node.cases; i < list.length; i += 1) {
+ var cs = list[i];
+
+ c(cs, st);
+ }
+ };
+ base.SwitchCase = function (node, st, c) {
+ if (node.test) { c(node.test, st, "Expression"); }
+ for (var i = 0, list = node.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ };
+ base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
+ if (node.argument) { c(node.argument, st, "Expression"); }
+ };
+ base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); };
+ base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) { c(node.handler, st); }
+ if (node.finalizer) { c(node.finalizer, st, "Statement"); }
+ };
+ base.CatchClause = function (node, st, c) {
+ if (node.param) { c(node.param, st, "Pattern"); }
+ c(node.body, st, "Statement");
+ };
+ base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.ForStatement = function (node, st, c) {
+ if (node.init) { c(node.init, st, "ForInit"); }
+ if (node.test) { c(node.test, st, "Expression"); }
+ if (node.update) { c(node.update, st, "Expression"); }
+ c(node.body, st, "Statement");
+ };
+ base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.ForInit = function (node, st, c) {
+ if (node.type === "VariableDeclaration") { c(node, st); }
+ else { c(node, st, "Expression"); }
+ };
+ base.DebuggerStatement = ignore;
+
+ base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
+ base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.declarations; i < list.length; i += 1)
+ {
+ var decl = list[i];
+
+ c(decl, st);
+ }
+ };
+ base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) { c(node.init, st, "Expression"); }
+ };
+
+ base.Function = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ for (var i = 0, list = node.params; i < list.length; i += 1)
+ {
+ var param = list[i];
+
+ c(param, st, "Pattern");
+ }
+ c(node.body, st, node.expression ? "Expression" : "Statement");
+ };
+
+ base.Pattern = function (node, st, c) {
+ if (node.type === "Identifier")
+ { c(node, st, "VariablePattern"); }
+ else if (node.type === "MemberExpression")
+ { c(node, st, "MemberPattern"); }
+ else
+ { c(node, st); }
+ };
+ base.VariablePattern = ignore;
+ base.MemberPattern = skipThrough;
+ base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
+ base.ArrayPattern = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Pattern"); }
+ }
+ };
+ base.ObjectPattern = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1) {
+ var prop = list[i];
+
+ if (prop.type === "Property") {
+ if (prop.computed) { c(prop.key, st, "Expression"); }
+ c(prop.value, st, "Pattern");
+ } else if (prop.type === "RestElement") {
+ c(prop.argument, st, "Pattern");
+ }
+ }
+ };
+
+ base.Expression = skipThrough;
+ base.ThisExpression = base.Super = base.MetaProperty = ignore;
+ base.ArrayExpression = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Expression"); }
+ }
+ };
+ base.ObjectExpression = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1)
+ {
+ var prop = list[i];
+
+ c(prop, st);
+ }
+ };
+ base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+ base.SequenceExpression = function (node, st, c) {
+ for (var i = 0, list = node.expressions; i < list.length; i += 1)
+ {
+ var expr = list[i];
+
+ c(expr, st, "Expression");
+ }
+ };
+ base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0, list = node.quasis; i < list.length; i += 1)
+ {
+ var quasi = list[i];
+
+ c(quasi, st);
+ }
+
+ for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
+ {
+ var expr = list$1[i$1];
+
+ c(expr, st, "Expression");
+ }
+ };
+ base.TemplateElement = ignore;
+ base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+ };
+ base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+ };
+ base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+ };
+ base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+ };
+ base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments)
+ { for (var i = 0, list = node.arguments; i < list.length; i += 1)
+ {
+ var arg = list[i];
+
+ c(arg, st, "Expression");
+ } }
+ };
+ base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) { c(node.property, st, "Expression"); }
+ };
+ base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
+ if (node.source) { c(node.source, st, "Expression"); }
+ };
+ base.ExportAllDeclaration = function (node, st, c) {
+ if (node.exported)
+ { c(node.exported, st); }
+ c(node.source, st, "Expression");
+ };
+ base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.specifiers; i < list.length; i += 1)
+ {
+ var spec = list[i];
+
+ c(spec, st);
+ }
+ c(node.source, st, "Expression");
+ };
+ base.ImportExpression = function (node, st, c) {
+ c(node.source, st, "Expression");
+ };
+ base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.PrivateIdentifier = base.Literal = ignore;
+
+ base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st, "Expression");
+ };
+ base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
+ base.Class = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ if (node.superClass) { c(node.superClass, st, "Expression"); }
+ c(node.body, st);
+ };
+ base.ClassBody = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var elt = list[i];
+
+ c(elt, st);
+ }
+ };
+ base.MethodDefinition = base.PropertyDefinition = base.Property = function (node, st, c) {
+ if (node.computed) { c(node.key, st, "Expression"); }
+ if (node.value) { c(node.value, st, "Expression"); }
+ };
+
+ exports.ancestor = ancestor;
+ exports.base = base;
+ exports.findNodeAfter = findNodeAfter;
+ exports.findNodeAround = findNodeAround;
+ exports.findNodeAt = findNodeAt;
+ exports.findNodeBefore = findNodeBefore;
+ exports.full = full;
+ exports.fullAncestor = fullAncestor;
+ exports.make = make;
+ exports.recursive = recursive;
+ exports.simple = simple;
+
+}));
diff --git a/node_modules/acorn-walk/dist/walk.mjs b/node_modules/acorn-walk/dist/walk.mjs
new file mode 100644
index 0000000..c475aba
--- /dev/null
+++ b/node_modules/acorn-walk/dist/walk.mjs
@@ -0,0 +1,437 @@
+// AST walker module for ESTree compatible trees
+
+// A simple walk is one where you simply specify callbacks to be
+// called on specific nodes. The last two arguments are optional. A
+// simple use would be
+//
+// walk.simple(myTree, {
+// Expression: function(node) { ... }
+// });
+//
+// to do something with all expressions. All ESTree node types
+// can be used to identify node types, as well as Expression and
+// Statement, which denote categories of nodes.
+//
+// The base argument can be used to pass a custom (recursive)
+// walker, and state can be used to give this walked an initial
+// state.
+
+function simple(node, visitors, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (visitors[type]) { visitors[type](node, st); }
+ })(node, state, override);
+}
+
+// An ancestor walk keeps an array of ancestor nodes (including the
+// current node) and passes them to the callback as third parameter
+// (and also as state parameter when no other state is present).
+function ancestor(node, visitors, baseVisitor, state, override) {
+ var ancestors = [];
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (visitors[type]) { visitors[type](node, st || ancestors, ancestors); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state, override);
+}
+
+// A recursive walk is one where your functions override the default
+// walkers. They can modify and replace the state parameter that's
+// threaded through the walk, and can opt how and whether to walk
+// their child nodes (by calling their third argument on these
+// nodes).
+function recursive(node, state, funcs, baseVisitor, override) {
+ var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+}
+
+function makeTest(test) {
+ if (typeof test === "string")
+ { return function (type) { return type === test; } }
+ else if (!test)
+ { return function () { return true; } }
+ else
+ { return test }
+}
+
+var Found = function Found(node, state) { this.node = node; this.state = state; };
+
+// A full walk triggers the callback on each node
+function full(node, callback, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var last
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (last !== node) {
+ callback(node, st, type);
+ last = node;
+ }
+ })(node, state, override);
+}
+
+// An fullAncestor walk is like an ancestor walk, but triggers
+// the callback on each node
+function fullAncestor(node, callback, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var ancestors = [], last
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (last !== node) {
+ callback(node, st || ancestors, ancestors, type);
+ last = node;
+ }
+ if (isNew) { ancestors.pop(); }
+ })(node, state);
+}
+
+// Find a node with a given start, end, and type (all are optional,
+// null can be used as wildcard). Returns a {node, state} object, or
+// undefined when it doesn't find a matching node.
+function findNodeAt(node, start, end, test, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ test = makeTest(test);
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ { baseVisitor[type](node, st, c); }
+ if ((start == null || node.start === start) &&
+ (end == null || node.end === end) &&
+ test(type, node))
+ { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the innermost node of a given type that contains the given
+// position. Interface similar to findNodeAt.
+function findNodeAround(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) { return }
+ baseVisitor[type](node, st, c);
+ if (test(type, node)) { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the outermost matching node after a given position.
+function findNodeAfter(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ if (node.end < pos) { return }
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the outermost matching node before a given position.
+function findNodeBefore(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) { return }
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ { max = new Found(node, st); }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ return max
+}
+
+// Used to create a custom walker. Will fill in all missing node
+// type properties with the defaults.
+function make(funcs, baseVisitor) {
+ var visitor = Object.create(baseVisitor || base);
+ for (var type in funcs) { visitor[type] = funcs[type]; }
+ return visitor
+}
+
+function skipThrough(node, st, c) { c(node, st); }
+function ignore(_node, _st, _c) {}
+
+// Node walkers.
+
+var base = {};
+
+base.Program = base.BlockStatement = base.StaticBlock = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var stmt = list[i];
+
+ c(stmt, st, "Statement");
+ }
+};
+base.Statement = skipThrough;
+base.EmptyStatement = ignore;
+base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); };
+base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) { c(node.alternate, st, "Statement"); }
+};
+base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
+base.BreakStatement = base.ContinueStatement = ignore;
+base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i = 0, list = node.cases; i < list.length; i += 1) {
+ var cs = list[i];
+
+ c(cs, st);
+ }
+};
+base.SwitchCase = function (node, st, c) {
+ if (node.test) { c(node.test, st, "Expression"); }
+ for (var i = 0, list = node.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+};
+base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
+ if (node.argument) { c(node.argument, st, "Expression"); }
+};
+base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); };
+base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) { c(node.handler, st); }
+ if (node.finalizer) { c(node.finalizer, st, "Statement"); }
+};
+base.CatchClause = function (node, st, c) {
+ if (node.param) { c(node.param, st, "Pattern"); }
+ c(node.body, st, "Statement");
+};
+base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForStatement = function (node, st, c) {
+ if (node.init) { c(node.init, st, "ForInit"); }
+ if (node.test) { c(node.test, st, "Expression"); }
+ if (node.update) { c(node.update, st, "Expression"); }
+ c(node.body, st, "Statement");
+};
+base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForInit = function (node, st, c) {
+ if (node.type === "VariableDeclaration") { c(node, st); }
+ else { c(node, st, "Expression"); }
+};
+base.DebuggerStatement = ignore;
+
+base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
+base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.declarations; i < list.length; i += 1)
+ {
+ var decl = list[i];
+
+ c(decl, st);
+ }
+};
+base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) { c(node.init, st, "Expression"); }
+};
+
+base.Function = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ for (var i = 0, list = node.params; i < list.length; i += 1)
+ {
+ var param = list[i];
+
+ c(param, st, "Pattern");
+ }
+ c(node.body, st, node.expression ? "Expression" : "Statement");
+};
+
+base.Pattern = function (node, st, c) {
+ if (node.type === "Identifier")
+ { c(node, st, "VariablePattern"); }
+ else if (node.type === "MemberExpression")
+ { c(node, st, "MemberPattern"); }
+ else
+ { c(node, st); }
+};
+base.VariablePattern = ignore;
+base.MemberPattern = skipThrough;
+base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
+base.ArrayPattern = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Pattern"); }
+ }
+};
+base.ObjectPattern = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1) {
+ var prop = list[i];
+
+ if (prop.type === "Property") {
+ if (prop.computed) { c(prop.key, st, "Expression"); }
+ c(prop.value, st, "Pattern");
+ } else if (prop.type === "RestElement") {
+ c(prop.argument, st, "Pattern");
+ }
+ }
+};
+
+base.Expression = skipThrough;
+base.ThisExpression = base.Super = base.MetaProperty = ignore;
+base.ArrayExpression = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Expression"); }
+ }
+};
+base.ObjectExpression = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1)
+ {
+ var prop = list[i];
+
+ c(prop, st);
+ }
+};
+base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+base.SequenceExpression = function (node, st, c) {
+ for (var i = 0, list = node.expressions; i < list.length; i += 1)
+ {
+ var expr = list[i];
+
+ c(expr, st, "Expression");
+ }
+};
+base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0, list = node.quasis; i < list.length; i += 1)
+ {
+ var quasi = list[i];
+
+ c(quasi, st);
+ }
+
+ for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
+ {
+ var expr = list$1[i$1];
+
+ c(expr, st, "Expression");
+ }
+};
+base.TemplateElement = ignore;
+base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+};
+base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+};
+base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+};
+base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+};
+base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments)
+ { for (var i = 0, list = node.arguments; i < list.length; i += 1)
+ {
+ var arg = list[i];
+
+ c(arg, st, "Expression");
+ } }
+};
+base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) { c(node.property, st, "Expression"); }
+};
+base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
+ if (node.source) { c(node.source, st, "Expression"); }
+};
+base.ExportAllDeclaration = function (node, st, c) {
+ if (node.exported)
+ { c(node.exported, st); }
+ c(node.source, st, "Expression");
+};
+base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.specifiers; i < list.length; i += 1)
+ {
+ var spec = list[i];
+
+ c(spec, st);
+ }
+ c(node.source, st, "Expression");
+};
+base.ImportExpression = function (node, st, c) {
+ c(node.source, st, "Expression");
+};
+base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.PrivateIdentifier = base.Literal = ignore;
+
+base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st, "Expression");
+};
+base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
+base.Class = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ if (node.superClass) { c(node.superClass, st, "Expression"); }
+ c(node.body, st);
+};
+base.ClassBody = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var elt = list[i];
+
+ c(elt, st);
+ }
+};
+base.MethodDefinition = base.PropertyDefinition = base.Property = function (node, st, c) {
+ if (node.computed) { c(node.key, st, "Expression"); }
+ if (node.value) { c(node.value, st, "Expression"); }
+};
+
+export { ancestor, base, findNodeAfter, findNodeAround, findNodeAt, findNodeBefore, full, fullAncestor, make, recursive, simple };