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Diffstat (limited to 'node_modules/entities/src/decode.ts')
| -rw-r--r-- | node_modules/entities/src/decode.ts | 620 |
1 files changed, 620 insertions, 0 deletions
diff --git a/node_modules/entities/src/decode.ts b/node_modules/entities/src/decode.ts new file mode 100644 index 0000000..99f775c --- /dev/null +++ b/node_modules/entities/src/decode.ts @@ -0,0 +1,620 @@ +import { htmlDecodeTree } from "./generated/decode-data-html.js"; +import { xmlDecodeTree } from "./generated/decode-data-xml.js"; +import { replaceCodePoint, fromCodePoint } from "./decode-codepoint.js"; + +const enum CharCodes { + NUM = 35, // "#" + SEMI = 59, // ";" + EQUALS = 61, // "=" + ZERO = 48, // "0" + NINE = 57, // "9" + LOWER_A = 97, // "a" + LOWER_F = 102, // "f" + LOWER_X = 120, // "x" + LOWER_Z = 122, // "z" + UPPER_A = 65, // "A" + UPPER_F = 70, // "F" + UPPER_Z = 90, // "Z" +} + +/** Bit that needs to be set to convert an upper case ASCII character to lower case */ +const TO_LOWER_BIT = 0b10_0000; + +export enum BinTrieFlags { + VALUE_LENGTH = 0b1100_0000_0000_0000, + BRANCH_LENGTH = 0b0011_1111_1000_0000, + JUMP_TABLE = 0b0000_0000_0111_1111, +} + +function isNumber(code: number): boolean { + return code >= CharCodes.ZERO && code <= CharCodes.NINE; +} + +function isHexadecimalCharacter(code: number): boolean { + return ( + (code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || + (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F) + ); +} + +function isAsciiAlphaNumeric(code: number): boolean { + return ( + (code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || + (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || + isNumber(code) + ); +} + +/** + * Checks if the given character is a valid end character for an entity in an attribute. + * + * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. + * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state + */ +function isEntityInAttributeInvalidEnd(code: number): boolean { + return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); +} + +const enum EntityDecoderState { + EntityStart, + NumericStart, + NumericDecimal, + NumericHex, + NamedEntity, +} + +export enum DecodingMode { + /** Entities in text nodes that can end with any character. */ + Legacy = 0, + /** Only allow entities terminated with a semicolon. */ + Strict = 1, + /** Entities in attributes have limitations on ending characters. */ + Attribute = 2, +} + +/** + * Producers for character reference errors as defined in the HTML spec. + */ +export interface EntityErrorProducer { + missingSemicolonAfterCharacterReference(): void; + absenceOfDigitsInNumericCharacterReference( + consumedCharacters: number, + ): void; + validateNumericCharacterReference(code: number): void; +} + +/** + * Token decoder with support of writing partial entities. + */ +export class EntityDecoder { + constructor( + /** The tree used to decode entities. */ + private readonly decodeTree: Uint16Array, + /** + * The function that is called when a codepoint is decoded. + * + * For multi-byte named entities, this will be called multiple times, + * with the second codepoint, and the same `consumed` value. + * + * @param codepoint The decoded codepoint. + * @param consumed The number of bytes consumed by the decoder. + */ + private readonly emitCodePoint: (cp: number, consumed: number) => void, + /** An object that is used to produce errors. */ + private readonly errors?: EntityErrorProducer | undefined, + ) {} + + /** The current state of the decoder. */ + private state = EntityDecoderState.EntityStart; + /** Characters that were consumed while parsing an entity. */ + private consumed = 1; + /** + * The result of the entity. + * + * Either the result index of a numeric entity, or the codepoint of a + * numeric entity. + */ + private result = 0; + + /** The current index in the decode tree. */ + private treeIndex = 0; + /** The number of characters that were consumed in excess. */ + private excess = 1; + /** The mode in which the decoder is operating. */ + private decodeMode = DecodingMode.Strict; + + /** Resets the instance to make it reusable. */ + startEntity(decodeMode: DecodingMode): void { + this.decodeMode = decodeMode; + this.state = EntityDecoderState.EntityStart; + this.result = 0; + this.treeIndex = 0; + this.excess = 1; + this.consumed = 1; + } + + /** + * Write an entity to the decoder. This can be called multiple times with partial entities. + * If the entity is incomplete, the decoder will return -1. + * + * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the + * entity is incomplete, and resume when the next string is written. + * + * @param input The string containing the entity (or a continuation of the entity). + * @param offset The offset at which the entity begins. Should be 0 if this is not the first call. + * @returns The number of characters that were consumed, or -1 if the entity is incomplete. + */ + write(input: string, offset: number): number { + switch (this.state) { + case EntityDecoderState.EntityStart: { + if (input.charCodeAt(offset) === CharCodes.NUM) { + this.state = EntityDecoderState.NumericStart; + this.consumed += 1; + return this.stateNumericStart(input, offset + 1); + } + this.state = EntityDecoderState.NamedEntity; + return this.stateNamedEntity(input, offset); + } + + case EntityDecoderState.NumericStart: { + return this.stateNumericStart(input, offset); + } + + case EntityDecoderState.NumericDecimal: { + return this.stateNumericDecimal(input, offset); + } + + case EntityDecoderState.NumericHex: { + return this.stateNumericHex(input, offset); + } + + case EntityDecoderState.NamedEntity: { + return this.stateNamedEntity(input, offset); + } + } + } + + /** + * Switches between the numeric decimal and hexadecimal states. + * + * Equivalent to the `Numeric character reference state` in the HTML spec. + * + * @param input The string containing the entity (or a continuation of the entity). + * @param offset The current offset. + * @returns The number of characters that were consumed, or -1 if the entity is incomplete. + */ + private stateNumericStart(input: string, offset: number): number { + if (offset >= input.length) { + return -1; + } + + if ((input.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { + this.state = EntityDecoderState.NumericHex; + this.consumed += 1; + return this.stateNumericHex(input, offset + 1); + } + + this.state = EntityDecoderState.NumericDecimal; + return this.stateNumericDecimal(input, offset); + } + + private addToNumericResult( + input: string, + start: number, + end: number, + base: number, + ): void { + if (start !== end) { + const digitCount = end - start; + this.result = + this.result * Math.pow(base, digitCount) + + Number.parseInt(input.substr(start, digitCount), base); + this.consumed += digitCount; + } + } + + /** + * Parses a hexadecimal numeric entity. + * + * Equivalent to the `Hexademical character reference state` in the HTML spec. + * + * @param input The string containing the entity (or a continuation of the entity). + * @param offset The current offset. + * @returns The number of characters that were consumed, or -1 if the entity is incomplete. + */ + private stateNumericHex(input: string, offset: number): number { + const startIndex = offset; + + while (offset < input.length) { + const char = input.charCodeAt(offset); + if (isNumber(char) || isHexadecimalCharacter(char)) { + offset += 1; + } else { + this.addToNumericResult(input, startIndex, offset, 16); + return this.emitNumericEntity(char, 3); + } + } + + this.addToNumericResult(input, startIndex, offset, 16); + + return -1; + } + + /** + * Parses a decimal numeric entity. + * + * Equivalent to the `Decimal character reference state` in the HTML spec. + * + * @param input The string containing the entity (or a continuation of the entity). + * @param offset The current offset. + * @returns The number of characters that were consumed, or -1 if the entity is incomplete. + */ + private stateNumericDecimal(input: string, offset: number): number { + const startIndex = offset; + + while (offset < input.length) { + const char = input.charCodeAt(offset); + if (isNumber(char)) { + offset += 1; + } else { + this.addToNumericResult(input, startIndex, offset, 10); + return this.emitNumericEntity(char, 2); + } + } + + this.addToNumericResult(input, startIndex, offset, 10); + + return -1; + } + + /** + * Validate and emit a numeric entity. + * + * Implements the logic from the `Hexademical character reference start + * state` and `Numeric character reference end state` in the HTML spec. + * + * @param lastCp The last code point of the entity. Used to see if the + * entity was terminated with a semicolon. + * @param expectedLength The minimum number of characters that should be + * consumed. Used to validate that at least one digit + * was consumed. + * @returns The number of characters that were consumed. + */ + private emitNumericEntity(lastCp: number, expectedLength: number): number { + // Ensure we consumed at least one digit. + if (this.consumed <= expectedLength) { + this.errors?.absenceOfDigitsInNumericCharacterReference( + this.consumed, + ); + return 0; + } + + // Figure out if this is a legit end of the entity + if (lastCp === CharCodes.SEMI) { + this.consumed += 1; + } else if (this.decodeMode === DecodingMode.Strict) { + return 0; + } + + this.emitCodePoint(replaceCodePoint(this.result), this.consumed); + + if (this.errors) { + if (lastCp !== CharCodes.SEMI) { + this.errors.missingSemicolonAfterCharacterReference(); + } + + this.errors.validateNumericCharacterReference(this.result); + } + + return this.consumed; + } + + /** + * Parses a named entity. + * + * Equivalent to the `Named character reference state` in the HTML spec. + * + * @param input The string containing the entity (or a continuation of the entity). + * @param offset The current offset. + * @returns The number of characters that were consumed, or -1 if the entity is incomplete. + */ + private stateNamedEntity(input: string, offset: number): number { + const { decodeTree } = this; + let current = decodeTree[this.treeIndex]; + // The mask is the number of bytes of the value, including the current byte. + let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; + + for (; offset < input.length; offset++, this.excess++) { + const char = input.charCodeAt(offset); + + this.treeIndex = determineBranch( + decodeTree, + current, + this.treeIndex + Math.max(1, valueLength), + char, + ); + + if (this.treeIndex < 0) { + return this.result === 0 || + // If we are parsing an attribute + (this.decodeMode === DecodingMode.Attribute && + // We shouldn't have consumed any characters after the entity, + (valueLength === 0 || + // And there should be no invalid characters. + isEntityInAttributeInvalidEnd(char))) + ? 0 + : this.emitNotTerminatedNamedEntity(); + } + + current = decodeTree[this.treeIndex]; + valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; + + // If the branch is a value, store it and continue + if (valueLength !== 0) { + // If the entity is terminated by a semicolon, we are done. + if (char === CharCodes.SEMI) { + return this.emitNamedEntityData( + this.treeIndex, + valueLength, + this.consumed + this.excess, + ); + } + + // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it. + if (this.decodeMode !== DecodingMode.Strict) { + this.result = this.treeIndex; + this.consumed += this.excess; + this.excess = 0; + } + } + } + + return -1; + } + + /** + * Emit a named entity that was not terminated with a semicolon. + * + * @returns The number of characters consumed. + */ + private emitNotTerminatedNamedEntity(): number { + const { result, decodeTree } = this; + + const valueLength = + (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; + + this.emitNamedEntityData(result, valueLength, this.consumed); + this.errors?.missingSemicolonAfterCharacterReference(); + + return this.consumed; + } + + /** + * Emit a named entity. + * + * @param result The index of the entity in the decode tree. + * @param valueLength The number of bytes in the entity. + * @param consumed The number of characters consumed. + * + * @returns The number of characters consumed. + */ + private emitNamedEntityData( + result: number, + valueLength: number, + consumed: number, + ): number { + const { decodeTree } = this; + + this.emitCodePoint( + valueLength === 1 + ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH + : decodeTree[result + 1], + consumed, + ); + if (valueLength === 3) { + // For multi-byte values, we need to emit the second byte. + this.emitCodePoint(decodeTree[result + 2], consumed); + } + + return consumed; + } + + /** + * Signal to the parser that the end of the input was reached. + * + * Remaining data will be emitted and relevant errors will be produced. + * + * @returns The number of characters consumed. + */ + end(): number { + switch (this.state) { + case EntityDecoderState.NamedEntity: { + // Emit a named entity if we have one. + return this.result !== 0 && + (this.decodeMode !== DecodingMode.Attribute || + this.result === this.treeIndex) + ? this.emitNotTerminatedNamedEntity() + : 0; + } + // Otherwise, emit a numeric entity if we have one. + case EntityDecoderState.NumericDecimal: { + return this.emitNumericEntity(0, 2); + } + case EntityDecoderState.NumericHex: { + return this.emitNumericEntity(0, 3); + } + case EntityDecoderState.NumericStart: { + this.errors?.absenceOfDigitsInNumericCharacterReference( + this.consumed, + ); + return 0; + } + case EntityDecoderState.EntityStart: { + // Return 0 if we have no entity. + return 0; + } + } + } +} + +/** + * Creates a function that decodes entities in a string. + * + * @param decodeTree The decode tree. + * @returns A function that decodes entities in a string. + */ +function getDecoder(decodeTree: Uint16Array) { + let returnValue = ""; + const decoder = new EntityDecoder( + decodeTree, + (data) => (returnValue += fromCodePoint(data)), + ); + + return function decodeWithTrie( + input: string, + decodeMode: DecodingMode, + ): string { + let lastIndex = 0; + let offset = 0; + + while ((offset = input.indexOf("&", offset)) >= 0) { + returnValue += input.slice(lastIndex, offset); + + decoder.startEntity(decodeMode); + + const length = decoder.write( + input, + // Skip the "&" + offset + 1, + ); + + if (length < 0) { + lastIndex = offset + decoder.end(); + break; + } + + lastIndex = offset + length; + // If `length` is 0, skip the current `&` and continue. + offset = length === 0 ? lastIndex + 1 : lastIndex; + } + + const result = returnValue + input.slice(lastIndex); + + // Make sure we don't keep a reference to the final string. + returnValue = ""; + + return result; + }; +} + +/** + * Determines the branch of the current node that is taken given the current + * character. This function is used to traverse the trie. + * + * @param decodeTree The trie. + * @param current The current node. + * @param nodeIdx The index right after the current node and its value. + * @param char The current character. + * @returns The index of the next node, or -1 if no branch is taken. + */ +export function determineBranch( + decodeTree: Uint16Array, + current: number, + nodeIndex: number, + char: number, +): number { + const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; + const jumpOffset = current & BinTrieFlags.JUMP_TABLE; + + // Case 1: Single branch encoded in jump offset + if (branchCount === 0) { + return jumpOffset !== 0 && char === jumpOffset ? nodeIndex : -1; + } + + // Case 2: Multiple branches encoded in jump table + if (jumpOffset) { + const value = char - jumpOffset; + + return value < 0 || value >= branchCount + ? -1 + : decodeTree[nodeIndex + value] - 1; + } + + // Case 3: Multiple branches encoded in dictionary + + // Binary search for the character. + let lo = nodeIndex; + let hi = lo + branchCount - 1; + + while (lo <= hi) { + const mid = (lo + hi) >>> 1; + const midValue = decodeTree[mid]; + + if (midValue < char) { + lo = mid + 1; + } else if (midValue > char) { + hi = mid - 1; + } else { + return decodeTree[mid + branchCount]; + } + } + + return -1; +} + +const htmlDecoder = /* #__PURE__ */ getDecoder(htmlDecodeTree); +const xmlDecoder = /* #__PURE__ */ getDecoder(xmlDecodeTree); + +/** + * Decodes an HTML string. + * + * @param htmlString The string to decode. + * @param mode The decoding mode. + * @returns The decoded string. + */ +export function decodeHTML( + htmlString: string, + mode: DecodingMode = DecodingMode.Legacy, +): string { + return htmlDecoder(htmlString, mode); +} + +/** + * Decodes an HTML string in an attribute. + * + * @param htmlAttribute The string to decode. + * @returns The decoded string. + */ +export function decodeHTMLAttribute(htmlAttribute: string): string { + return htmlDecoder(htmlAttribute, DecodingMode.Attribute); +} + +/** + * Decodes an HTML string, requiring all entities to be terminated by a semicolon. + * + * @param htmlString The string to decode. + * @returns The decoded string. + */ +export function decodeHTMLStrict(htmlString: string): string { + return htmlDecoder(htmlString, DecodingMode.Strict); +} + +/** + * Decodes an XML string, requiring all entities to be terminated by a semicolon. + * + * @param xmlString The string to decode. + * @returns The decoded string. + */ +export function decodeXML(xmlString: string): string { + return xmlDecoder(xmlString, DecodingMode.Strict); +} + +// Re-export for use by eg. htmlparser2 +export { htmlDecodeTree } from "./generated/decode-data-html.js"; +export { xmlDecodeTree } from "./generated/decode-data-xml.js"; + +export { + decodeCodePoint, + replaceCodePoint, + fromCodePoint, +} from "./decode-codepoint.js"; |
