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diff --git a/node_modules/entities/src/decode.ts b/node_modules/entities/src/decode.ts
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+import { htmlDecodeTree } from "./generated/decode-data-html.js";
+import { xmlDecodeTree } from "./generated/decode-data-xml.js";
+import { replaceCodePoint, fromCodePoint } from "./decode-codepoint.js";
+
+const enum CharCodes {
+ NUM = 35, // "#"
+ SEMI = 59, // ";"
+ EQUALS = 61, // "="
+ ZERO = 48, // "0"
+ NINE = 57, // "9"
+ LOWER_A = 97, // "a"
+ LOWER_F = 102, // "f"
+ LOWER_X = 120, // "x"
+ LOWER_Z = 122, // "z"
+ UPPER_A = 65, // "A"
+ UPPER_F = 70, // "F"
+ UPPER_Z = 90, // "Z"
+}
+
+/** Bit that needs to be set to convert an upper case ASCII character to lower case */
+const TO_LOWER_BIT = 0b10_0000;
+
+export enum BinTrieFlags {
+ VALUE_LENGTH = 0b1100_0000_0000_0000,
+ BRANCH_LENGTH = 0b0011_1111_1000_0000,
+ JUMP_TABLE = 0b0000_0000_0111_1111,
+}
+
+function isNumber(code: number): boolean {
+ return code >= CharCodes.ZERO && code <= CharCodes.NINE;
+}
+
+function isHexadecimalCharacter(code: number): boolean {
+ return (
+ (code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
+ (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F)
+ );
+}
+
+function isAsciiAlphaNumeric(code: number): boolean {
+ return (
+ (code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
+ (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
+ isNumber(code)
+ );
+}
+
+/**
+ * Checks if the given character is a valid end character for an entity in an attribute.
+ *
+ * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
+ * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
+ */
+function isEntityInAttributeInvalidEnd(code: number): boolean {
+ return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
+}
+
+const enum EntityDecoderState {
+ EntityStart,
+ NumericStart,
+ NumericDecimal,
+ NumericHex,
+ NamedEntity,
+}
+
+export enum DecodingMode {
+ /** Entities in text nodes that can end with any character. */
+ Legacy = 0,
+ /** Only allow entities terminated with a semicolon. */
+ Strict = 1,
+ /** Entities in attributes have limitations on ending characters. */
+ Attribute = 2,
+}
+
+/**
+ * Producers for character reference errors as defined in the HTML spec.
+ */
+export interface EntityErrorProducer {
+ missingSemicolonAfterCharacterReference(): void;
+ absenceOfDigitsInNumericCharacterReference(
+ consumedCharacters: number,
+ ): void;
+ validateNumericCharacterReference(code: number): void;
+}
+
+/**
+ * Token decoder with support of writing partial entities.
+ */
+export class EntityDecoder {
+ constructor(
+ /** The tree used to decode entities. */
+ private readonly decodeTree: Uint16Array,
+ /**
+ * The function that is called when a codepoint is decoded.
+ *
+ * For multi-byte named entities, this will be called multiple times,
+ * with the second codepoint, and the same `consumed` value.
+ *
+ * @param codepoint The decoded codepoint.
+ * @param consumed The number of bytes consumed by the decoder.
+ */
+ private readonly emitCodePoint: (cp: number, consumed: number) => void,
+ /** An object that is used to produce errors. */
+ private readonly errors?: EntityErrorProducer | undefined,
+ ) {}
+
+ /** The current state of the decoder. */
+ private state = EntityDecoderState.EntityStart;
+ /** Characters that were consumed while parsing an entity. */
+ private consumed = 1;
+ /**
+ * The result of the entity.
+ *
+ * Either the result index of a numeric entity, or the codepoint of a
+ * numeric entity.
+ */
+ private result = 0;
+
+ /** The current index in the decode tree. */
+ private treeIndex = 0;
+ /** The number of characters that were consumed in excess. */
+ private excess = 1;
+ /** The mode in which the decoder is operating. */
+ private decodeMode = DecodingMode.Strict;
+
+ /** Resets the instance to make it reusable. */
+ startEntity(decodeMode: DecodingMode): void {
+ this.decodeMode = decodeMode;
+ this.state = EntityDecoderState.EntityStart;
+ this.result = 0;
+ this.treeIndex = 0;
+ this.excess = 1;
+ this.consumed = 1;
+ }
+
+ /**
+ * Write an entity to the decoder. This can be called multiple times with partial entities.
+ * If the entity is incomplete, the decoder will return -1.
+ *
+ * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
+ * entity is incomplete, and resume when the next string is written.
+ *
+ * @param input The string containing the entity (or a continuation of the entity).
+ * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
+ */
+ write(input: string, offset: number): number {
+ switch (this.state) {
+ case EntityDecoderState.EntityStart: {
+ if (input.charCodeAt(offset) === CharCodes.NUM) {
+ this.state = EntityDecoderState.NumericStart;
+ this.consumed += 1;
+ return this.stateNumericStart(input, offset + 1);
+ }
+ this.state = EntityDecoderState.NamedEntity;
+ return this.stateNamedEntity(input, offset);
+ }
+
+ case EntityDecoderState.NumericStart: {
+ return this.stateNumericStart(input, offset);
+ }
+
+ case EntityDecoderState.NumericDecimal: {
+ return this.stateNumericDecimal(input, offset);
+ }
+
+ case EntityDecoderState.NumericHex: {
+ return this.stateNumericHex(input, offset);
+ }
+
+ case EntityDecoderState.NamedEntity: {
+ return this.stateNamedEntity(input, offset);
+ }
+ }
+ }
+
+ /**
+ * Switches between the numeric decimal and hexadecimal states.
+ *
+ * Equivalent to the `Numeric character reference state` in the HTML spec.
+ *
+ * @param input The string containing the entity (or a continuation of the entity).
+ * @param offset The current offset.
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
+ */
+ private stateNumericStart(input: string, offset: number): number {
+ if (offset >= input.length) {
+ return -1;
+ }
+
+ if ((input.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
+ this.state = EntityDecoderState.NumericHex;
+ this.consumed += 1;
+ return this.stateNumericHex(input, offset + 1);
+ }
+
+ this.state = EntityDecoderState.NumericDecimal;
+ return this.stateNumericDecimal(input, offset);
+ }
+
+ private addToNumericResult(
+ input: string,
+ start: number,
+ end: number,
+ base: number,
+ ): void {
+ if (start !== end) {
+ const digitCount = end - start;
+ this.result =
+ this.result * Math.pow(base, digitCount) +
+ Number.parseInt(input.substr(start, digitCount), base);
+ this.consumed += digitCount;
+ }
+ }
+
+ /**
+ * Parses a hexadecimal numeric entity.
+ *
+ * Equivalent to the `Hexademical character reference state` in the HTML spec.
+ *
+ * @param input The string containing the entity (or a continuation of the entity).
+ * @param offset The current offset.
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
+ */
+ private stateNumericHex(input: string, offset: number): number {
+ const startIndex = offset;
+
+ while (offset < input.length) {
+ const char = input.charCodeAt(offset);
+ if (isNumber(char) || isHexadecimalCharacter(char)) {
+ offset += 1;
+ } else {
+ this.addToNumericResult(input, startIndex, offset, 16);
+ return this.emitNumericEntity(char, 3);
+ }
+ }
+
+ this.addToNumericResult(input, startIndex, offset, 16);
+
+ return -1;
+ }
+
+ /**
+ * Parses a decimal numeric entity.
+ *
+ * Equivalent to the `Decimal character reference state` in the HTML spec.
+ *
+ * @param input The string containing the entity (or a continuation of the entity).
+ * @param offset The current offset.
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
+ */
+ private stateNumericDecimal(input: string, offset: number): number {
+ const startIndex = offset;
+
+ while (offset < input.length) {
+ const char = input.charCodeAt(offset);
+ if (isNumber(char)) {
+ offset += 1;
+ } else {
+ this.addToNumericResult(input, startIndex, offset, 10);
+ return this.emitNumericEntity(char, 2);
+ }
+ }
+
+ this.addToNumericResult(input, startIndex, offset, 10);
+
+ return -1;
+ }
+
+ /**
+ * Validate and emit a numeric entity.
+ *
+ * Implements the logic from the `Hexademical character reference start
+ * state` and `Numeric character reference end state` in the HTML spec.
+ *
+ * @param lastCp The last code point of the entity. Used to see if the
+ * entity was terminated with a semicolon.
+ * @param expectedLength The minimum number of characters that should be
+ * consumed. Used to validate that at least one digit
+ * was consumed.
+ * @returns The number of characters that were consumed.
+ */
+ private emitNumericEntity(lastCp: number, expectedLength: number): number {
+ // Ensure we consumed at least one digit.
+ if (this.consumed <= expectedLength) {
+ this.errors?.absenceOfDigitsInNumericCharacterReference(
+ this.consumed,
+ );
+ return 0;
+ }
+
+ // Figure out if this is a legit end of the entity
+ if (lastCp === CharCodes.SEMI) {
+ this.consumed += 1;
+ } else if (this.decodeMode === DecodingMode.Strict) {
+ return 0;
+ }
+
+ this.emitCodePoint(replaceCodePoint(this.result), this.consumed);
+
+ if (this.errors) {
+ if (lastCp !== CharCodes.SEMI) {
+ this.errors.missingSemicolonAfterCharacterReference();
+ }
+
+ this.errors.validateNumericCharacterReference(this.result);
+ }
+
+ return this.consumed;
+ }
+
+ /**
+ * Parses a named entity.
+ *
+ * Equivalent to the `Named character reference state` in the HTML spec.
+ *
+ * @param input The string containing the entity (or a continuation of the entity).
+ * @param offset The current offset.
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
+ */
+ private stateNamedEntity(input: string, offset: number): number {
+ const { decodeTree } = this;
+ let current = decodeTree[this.treeIndex];
+ // The mask is the number of bytes of the value, including the current byte.
+ let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
+
+ for (; offset < input.length; offset++, this.excess++) {
+ const char = input.charCodeAt(offset);
+
+ this.treeIndex = determineBranch(
+ decodeTree,
+ current,
+ this.treeIndex + Math.max(1, valueLength),
+ char,
+ );
+
+ if (this.treeIndex < 0) {
+ return this.result === 0 ||
+ // If we are parsing an attribute
+ (this.decodeMode === DecodingMode.Attribute &&
+ // We shouldn't have consumed any characters after the entity,
+ (valueLength === 0 ||
+ // And there should be no invalid characters.
+ isEntityInAttributeInvalidEnd(char)))
+ ? 0
+ : this.emitNotTerminatedNamedEntity();
+ }
+
+ current = decodeTree[this.treeIndex];
+ valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
+
+ // If the branch is a value, store it and continue
+ if (valueLength !== 0) {
+ // If the entity is terminated by a semicolon, we are done.
+ if (char === CharCodes.SEMI) {
+ return this.emitNamedEntityData(
+ this.treeIndex,
+ valueLength,
+ this.consumed + this.excess,
+ );
+ }
+
+ // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
+ if (this.decodeMode !== DecodingMode.Strict) {
+ this.result = this.treeIndex;
+ this.consumed += this.excess;
+ this.excess = 0;
+ }
+ }
+ }
+
+ return -1;
+ }
+
+ /**
+ * Emit a named entity that was not terminated with a semicolon.
+ *
+ * @returns The number of characters consumed.
+ */
+ private emitNotTerminatedNamedEntity(): number {
+ const { result, decodeTree } = this;
+
+ const valueLength =
+ (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
+
+ this.emitNamedEntityData(result, valueLength, this.consumed);
+ this.errors?.missingSemicolonAfterCharacterReference();
+
+ return this.consumed;
+ }
+
+ /**
+ * Emit a named entity.
+ *
+ * @param result The index of the entity in the decode tree.
+ * @param valueLength The number of bytes in the entity.
+ * @param consumed The number of characters consumed.
+ *
+ * @returns The number of characters consumed.
+ */
+ private emitNamedEntityData(
+ result: number,
+ valueLength: number,
+ consumed: number,
+ ): number {
+ const { decodeTree } = this;
+
+ this.emitCodePoint(
+ valueLength === 1
+ ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
+ : decodeTree[result + 1],
+ consumed,
+ );
+ if (valueLength === 3) {
+ // For multi-byte values, we need to emit the second byte.
+ this.emitCodePoint(decodeTree[result + 2], consumed);
+ }
+
+ return consumed;
+ }
+
+ /**
+ * Signal to the parser that the end of the input was reached.
+ *
+ * Remaining data will be emitted and relevant errors will be produced.
+ *
+ * @returns The number of characters consumed.
+ */
+ end(): number {
+ switch (this.state) {
+ case EntityDecoderState.NamedEntity: {
+ // Emit a named entity if we have one.
+ return this.result !== 0 &&
+ (this.decodeMode !== DecodingMode.Attribute ||
+ this.result === this.treeIndex)
+ ? this.emitNotTerminatedNamedEntity()
+ : 0;
+ }
+ // Otherwise, emit a numeric entity if we have one.
+ case EntityDecoderState.NumericDecimal: {
+ return this.emitNumericEntity(0, 2);
+ }
+ case EntityDecoderState.NumericHex: {
+ return this.emitNumericEntity(0, 3);
+ }
+ case EntityDecoderState.NumericStart: {
+ this.errors?.absenceOfDigitsInNumericCharacterReference(
+ this.consumed,
+ );
+ return 0;
+ }
+ case EntityDecoderState.EntityStart: {
+ // Return 0 if we have no entity.
+ return 0;
+ }
+ }
+ }
+}
+
+/**
+ * Creates a function that decodes entities in a string.
+ *
+ * @param decodeTree The decode tree.
+ * @returns A function that decodes entities in a string.
+ */
+function getDecoder(decodeTree: Uint16Array) {
+ let returnValue = "";
+ const decoder = new EntityDecoder(
+ decodeTree,
+ (data) => (returnValue += fromCodePoint(data)),
+ );
+
+ return function decodeWithTrie(
+ input: string,
+ decodeMode: DecodingMode,
+ ): string {
+ let lastIndex = 0;
+ let offset = 0;
+
+ while ((offset = input.indexOf("&", offset)) >= 0) {
+ returnValue += input.slice(lastIndex, offset);
+
+ decoder.startEntity(decodeMode);
+
+ const length = decoder.write(
+ input,
+ // Skip the "&"
+ offset + 1,
+ );
+
+ if (length < 0) {
+ lastIndex = offset + decoder.end();
+ break;
+ }
+
+ lastIndex = offset + length;
+ // If `length` is 0, skip the current `&` and continue.
+ offset = length === 0 ? lastIndex + 1 : lastIndex;
+ }
+
+ const result = returnValue + input.slice(lastIndex);
+
+ // Make sure we don't keep a reference to the final string.
+ returnValue = "";
+
+ return result;
+ };
+}
+
+/**
+ * Determines the branch of the current node that is taken given the current
+ * character. This function is used to traverse the trie.
+ *
+ * @param decodeTree The trie.
+ * @param current The current node.
+ * @param nodeIdx The index right after the current node and its value.
+ * @param char The current character.
+ * @returns The index of the next node, or -1 if no branch is taken.
+ */
+export function determineBranch(
+ decodeTree: Uint16Array,
+ current: number,
+ nodeIndex: number,
+ char: number,
+): number {
+ const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
+ const jumpOffset = current & BinTrieFlags.JUMP_TABLE;
+
+ // Case 1: Single branch encoded in jump offset
+ if (branchCount === 0) {
+ return jumpOffset !== 0 && char === jumpOffset ? nodeIndex : -1;
+ }
+
+ // Case 2: Multiple branches encoded in jump table
+ if (jumpOffset) {
+ const value = char - jumpOffset;
+
+ return value < 0 || value >= branchCount
+ ? -1
+ : decodeTree[nodeIndex + value] - 1;
+ }
+
+ // Case 3: Multiple branches encoded in dictionary
+
+ // Binary search for the character.
+ let lo = nodeIndex;
+ let hi = lo + branchCount - 1;
+
+ while (lo <= hi) {
+ const mid = (lo + hi) >>> 1;
+ const midValue = decodeTree[mid];
+
+ if (midValue < char) {
+ lo = mid + 1;
+ } else if (midValue > char) {
+ hi = mid - 1;
+ } else {
+ return decodeTree[mid + branchCount];
+ }
+ }
+
+ return -1;
+}
+
+const htmlDecoder = /* #__PURE__ */ getDecoder(htmlDecodeTree);
+const xmlDecoder = /* #__PURE__ */ getDecoder(xmlDecodeTree);
+
+/**
+ * Decodes an HTML string.
+ *
+ * @param htmlString The string to decode.
+ * @param mode The decoding mode.
+ * @returns The decoded string.
+ */
+export function decodeHTML(
+ htmlString: string,
+ mode: DecodingMode = DecodingMode.Legacy,
+): string {
+ return htmlDecoder(htmlString, mode);
+}
+
+/**
+ * Decodes an HTML string in an attribute.
+ *
+ * @param htmlAttribute The string to decode.
+ * @returns The decoded string.
+ */
+export function decodeHTMLAttribute(htmlAttribute: string): string {
+ return htmlDecoder(htmlAttribute, DecodingMode.Attribute);
+}
+
+/**
+ * Decodes an HTML string, requiring all entities to be terminated by a semicolon.
+ *
+ * @param htmlString The string to decode.
+ * @returns The decoded string.
+ */
+export function decodeHTMLStrict(htmlString: string): string {
+ return htmlDecoder(htmlString, DecodingMode.Strict);
+}
+
+/**
+ * Decodes an XML string, requiring all entities to be terminated by a semicolon.
+ *
+ * @param xmlString The string to decode.
+ * @returns The decoded string.
+ */
+export function decodeXML(xmlString: string): string {
+ return xmlDecoder(xmlString, DecodingMode.Strict);
+}
+
+// Re-export for use by eg. htmlparser2
+export { htmlDecodeTree } from "./generated/decode-data-html.js";
+export { xmlDecodeTree } from "./generated/decode-data-xml.js";
+
+export {
+ decodeCodePoint,
+ replaceCodePoint,
+ fromCodePoint,
+} from "./decode-codepoint.js";